April 25, 2013
This was my second assignment for WS4. It was by far the most challenging shot I have ever done, so it was a long, scary and painful process to get it done, but very gratifying in the end. I'm still on the fence on whether it was more gratifying than painful or the other way around, but the shot is rendered and on vimeo so my mindset should be to do more and worry less. Anyhow, I like the final result and it's great to have ended WS4 with two nicely rendered shots! I'm also digging the 2.35:1 super widescreen cinema look so I'll probably stick with it for my next assignments.
There's still so much stuff to learn and a looong way to go, but I'm focused and highly motivated so bring it on WS5! (but be gentle)
March 26, 2013
First dialogue stuff from iA! (and first rendered stuff too) This is my first assignment for WS4, my instructor is DW animator Jacob Gardner and he's AWESOME! Two more weeks and the workshop is over, which is kind of sad, but I enjoyed every second of it! I'm still polishing my second shot and putting together my progress reel for this block, and there's a WS3 action sequence I want to polish and render over the break so there's a lot to keep me busy until WS5 starts!
March 25, 2013
This is about 7 months old but I realized I forgot to mention it on the blog so here it is. It's a pilot for a show I worked on at Remo Studio for Nickelodeon latam. I did character design, storyboards and animatic, modeling, rigging and about half of the animation in it. I guess I can rightfully call myself a generalist by now, despite my efforts to narrow my focus down to animation (with a cup of rigging).
It was a fun project and I'm happy to have been a part of it, which is actually part of the charm of Remo: it's a fun place to work at.
Ok, so I'm almost trough with WS4 by now, but I never made any updates on the blog so first things first, WS3 is done!
This is my progress reel for WS3, my instructor was DW animator Manuel Aparicio. Most shots are not 100% done, but the purpose of progress reels isn't to show finished work, but progress. So there are lots of imperfections here and there, and an incomplete action sequence that I'm still working on, but this is the progress reel I submitted by the end of WS3.
I've been at iAnimate for 6 months now and it has been an amazing experience so far. I feel I've grown a ton in just 6 months, and got to meet some incredibly talented people from all over the world, so I couldn't be happier right now!
I'll try to post my iA stuff more often on the blog, but we all know I'm a lazy blogger so don't keep your hopes up. Let's just say I like to add a dose of suspense to my blogging, it's part of being a story-teller you know? Or perhaps euphemisms just help me avoid the guilt. Anyway, I'm really glad if you read this blog and really sorry for not keeping it up to date very often!
August 31, 2012
I submitted my reel and got accepted into iAnimate's WS 3! You even get the news from Jason Ryan himself, how cool is that? And the semester starts September 3rd, so I hardly have to wait at all!
I only hope my eyes don't fall off 'cause I'm not planning on taking breaks.
August 30, 2012
First post in english! (or second one, actually). This is both a personal animation exercise and the first test of a rig I made for a short film I'm working on at Remo Studio.
That short film was going to be my thesis in the first place, but for more than one reason it ended up stored in a dusty corner of my computer (and my heart). Luckily the guys at Remo liked the script and the stuff I had already made (mostly character designs, modeling, bits of rigging and mel...) and offered to bring the project back to life.
The character is actually male, but I had been wanting to use this dialogue line for a long time, so his first public appearance ends up being in a female form. There's gonna be an entire short film about him as a guy anyway, so he'll be alright. And the rig works like a charm too, so thumbs up for that as well!
If everything goes as planned, I'll be posting a lot more about this in the near future. This one is a project I'm really excited about, specially since I know what the crew at Remo can -and certainly will- create from it!
August 29, 2012
July 12, 2012
Estos son dos comerciales que hicimos en Remo Studio a principios de 2012. Yo estuve encargado del diseño de los personajes (aunque mi diseño de la madre nunca se usó e hicimos el modelado en base a referencias), del modelado, textura y rig del padre y del hijo, además de los utiles escolares, la bici, y la mayoría de la animación del comercial del subibaja.Este fue otro proyecto en el que usamos con éxito y felicidad mi autorig facial (que ya tiene en proceso un compañero autorig de cuerpo y una lavada de cara con algunas mejoras, aunque quién sabe para cuándo).
December 28, 2011
Un corto 2D con algo de motion graphics que hice como cierre de la carrera de Cine de Animación en la Escuela Da Vinci.
Después de casi dos años de trabajar en un corto 3D que cuanto más lo trabajaba más lejos parecía estar de poder terminarlo, caí en su opuesto absoluto: un corto 2D con el interés puesto en el guión y la dirección, técnicamente orientado a acompañar de manera simple y eficiente la historia y, sobre todo, que se pueda terminar. (¿no debería ser ése el punto de partida de cualquier corto?)
Admito que no es casual que el resultado haya sido una historia sobre mí no pudiendo hacer un corto, aunque de eso me dí cuenta cuando ya lo había terminado.
Así que descubrí que además de dibujar -cosa que ya sabía-, también me es terapéutico hacer cortos. (siempre y cuando los termine)
Y me resulta doloroso escuchar mi propia voz, pero me han dicho que no está tan mal. De todos modos lo miro en mute, y pido disculpas por las dudas.