December 5, 2013
This was my first assignment for WS5 with Mike Safianoff. Since all mi WS4 shots were dead serious I went for some physical comedy and actually had a lot of fun with it! It was nice to experiment with some camera animation, and it's the first shot I've made using a 100% layered approach too.
October 8, 2013
This is a sequence that started as my last assignment for WS3 and then grew bigger while I was taking WS4. So now it's an incomplete 20 seconds action sequence that I'll probably never finish because by now I'd have to redo the whole thing to be mildly happy about it. But I guess it deserves to be mentioned in the blog, plus I just added a fancy music score to it to compensate for the unfinished animation!
April 25, 2013
This was my second assignment for WS4. It was by far the most challenging shot I have ever done, so it was a long, scary and painful process to get it done, but very gratifying in the end. I'm still on the fence on whether it was more gratifying than painful or the other way around, but the shot is rendered and on vimeo so my mindset should be to do more and worry less. Anyhow, I like the final result and it's great to have ended WS4 with two nicely rendered shots! I'm also digging the 2.35:1 super widescreen cinema look so I'll probably stick with it for my next assignments.
There's still so much stuff to learn and a looong way to go, but I'm focused and highly motivated so bring it on WS5! (but be gentle)
March 26, 2013
First dialogue stuff from iA! (and first rendered stuff too) This is my first assignment for WS4, my instructor is DW animator Jacob Gardner and he's AWESOME! Two more weeks and the workshop is over, which is kind of sad, but I enjoyed every second of it! I'm still polishing my second shot and putting together my progress reel for this block, and there's a WS3 action sequence I want to polish and render over the break so there's a lot to keep me busy until WS5 starts!
March 25, 2013
This is about 7 months old but I realized I forgot to mention it on the blog so here it is. It's a pilot for a show I worked on at Remo Studio for Nickelodeon latam. I did character design, storyboards and animatic, modeling, rigging and about half of the animation in it. I guess I can rightfully call myself a generalist by now, despite my efforts to narrow my focus down to animation (with a cup of rigging).
It was a fun project and I'm happy to have been a part of it, which is actually part of the charm of Remo: it's a fun place to work at.
Ok, so I'm almost trough with WS4 by now, but I never made any updates on the blog so first things first, WS3 is done!
This is my progress reel for WS3, my instructor was DW animator Manuel Aparicio. Most shots are not 100% done, but the purpose of progress reels isn't to show finished work, but progress. So there are lots of imperfections here and there, and an incomplete action sequence that I'm still working on, but this is the progress reel I submitted by the end of WS3.
I've been at iAnimate for 6 months now and it has been an amazing experience so far. I feel I've grown a ton in just 6 months, and got to meet some incredibly talented people from all over the world, so I couldn't be happier right now!
I'll try to post my iA stuff more often on the blog, but we all know I'm a lazy blogger so don't keep your hopes up. Let's just say I like to add a dose of suspense to my blogging, it's part of being a story-teller you know? Or perhaps euphemisms just help me avoid the guilt. Anyway, I'm really glad if you read this blog and really sorry for not keeping it up to date very often!